![]() ![]() You don’t have enough time to admire the vistas, but it’s a photogenic world to play around in, whether you’re knocking out all of your opponents or becoming their prey constantly. ![]() The vibe and ambience of the maps and locations are gorgeous, visceral, living could do with being built out just a tad bit more.Īdding to my previous point, the characters, art design and sound design of Knockout City are all incredible. Many games that Knockout City follows in the footsteps of feature storylines, adding to the world and lore of the experience this is something which I think Knockout City could use in the future as it expands. It’s not a major pain point, but I would have loved to learn more about the environment behind the game and why everyone is brawling the way they are. One disappointing part of the experience I found, was the lack of lore and history behind the dodgeball-centric city in which the game is set in. These, thankfully, don’t give you any “pay-to-win” opportunities but it’s a small thing to make note of when you decide to pick it up. The game also features a Shop, allowing players to purchase items using two currencies Both are earned in-game, but the one you use to buy new outfits and character customisation items can be purchased with real money as well. It isn’t clear if this will reset with each new season, or if a separate levelling system will be added when Season 2 rolls around. The Battle Pass is fortunately free, making it more of a blend of Battle Pass and traditional levelling, which is a good thing considering that Velan asks for an admission price to play Knockout City. Speaking of the live-service, living game experience, Knockout City follows the typical pattern of including a “Battle Pass” akin to Fortnite or EAs own Rocket Arena, or literally any other game out there today.Įach level, dubbed Street Rank in-game, gives the players items to customise their characters with. Different designs of each category have a rarity, with the higher tier items looking better than the uncommon or even rare items. You can find new hairstyles, or intro emotes, MVP animations, bomb designs and more just by playing the game. There’s a few pre-set hairstyles, faces and outfits to choose from, as well as all gear being earnable from the Street Rank system, or from the shop. Thankfully, Knockout City features character customisation, which is a mainstay in most living games. There’s a lot of possibilities in a Dodgeball-dedicated city, which is left to the side for more average maps. They aren’t memorable and can come off quite basic, which is a shame as Knockout City feels like it should be a chaotic and ever-changing location. The locales, whilst decent, aren’t as great as they could be. Thanks to the games lock-on throw feature, these are fairly easy to do and are just another method to take off an enemies hearts or knock them out. Furthermore, there are opportunities for small trick shots, either lobbing the ball over or curving them around small obstacles.
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